Skip to main content

fx.Cascade.SkipZeroDeltaTime

Var

Unreal Engine Var console variable.

fxCascadeSkipZeroDeltaTime

Description

When enabled a delta tick time of nearly 0.0 will cause us to skip the component update. This fixes issue like PSA_Velocity aligned sprites, but could cause issues with things that rely on accurate velocities (i.e. TSR).

Usage

fx.Cascade.SkipZeroDeltaTime [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.