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fx.ForceFailIfPreviouslyNotSetOnMerge

Var

Unreal Engine Var console variable.

fxForceFailIfPreviouslyNotSetOnMerge

Description

If > 0, when merging in from parent emitters swap linked variables in the stack to be "Fail If Previously Not Set" for their default type.

Usage

fx.ForceFailIfPreviouslyNotSetOnMerge [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.