fx.ForceFailIfPreviouslyNotSetOnMerge
VarUnreal Engine Var console variable.
fxForceFailIfPreviouslyNotSetOnMerge
Description
If > 0, when merging in from parent emitters swap linked variables in the stack to be "Fail If Previously Not Set" for their default type.
Usage
fx.ForceFailIfPreviouslyNotSetOnMerge [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

