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fx.ForceNiagaraCompileToFail

Var

Unreal Engine Var console variable.

fxForceNiagaraCompileToFail

Description

If > 0 emitters will go through the motions of a compile, but will never set valid bytecode.

Usage

fx.ForceNiagaraCompileToFail [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.