fx.ForceNiagaraCompileToFail
VarUnreal Engine Var console variable.
fxForceNiagaraCompileToFail
Description
If > 0 emitters will go through the motions of a compile, but will never set valid bytecode.
Usage
fx.ForceNiagaraCompileToFail [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

