fx.LWCTileRecache
VarUnreal Engine Var console variable.
fxLWCTileRecache
Description
When we cross this number of LWC tiles from where we started the FX we need to recache the LWC tile to avoid artifactsWhen this occurs the system may need to reset, cull particles too far away, or do some additional processing to handle itSetting this value to 0 will remove this behavior but could introduce rendering & simulation artifacts
Usage
fx.LWCTileRecache [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

