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fx.Niagara.Batcher.TickFlush.MaxPendingTicks

Var

Unreal Engine Var console variable.

fxNiagaraBatcherTickFlushMaxPendingTicks

Description

The maximum number of unprocess ticks before we process themThe larger the number the more data we process in a single frame.

Usage

fx.Niagara.Batcher.TickFlush.MaxPendingTicks [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.