fx.Niagara.Batcher.TickFlush.MaxPendingTicks
VarUnreal Engine Var console variable.
fxNiagaraBatcherTickFlushMaxPendingTicks
Description
The maximum number of unprocess ticks before we process themThe larger the number the more data we process in a single frame.
Usage
fx.Niagara.Batcher.TickFlush.MaxPendingTicks [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

