Skip to main content

fx.Niagara.Batcher.TickFlush.Mode

Var

Unreal Engine Var console variable.

fxNiagaraBatcherTickFlushMode

Description

What to do when we go over our max queued frames0 = Keep ticks queued, can result in a long pause when gaining focus again1 = (Default) Process all queued ticks with dummy view / buffer data, may result in incorrect simulation due to missing depth collisions, etc2 = Kill all pending ticks, may result in incorrect simulation due to missing frames of data, i.e. a particle reset

Usage

fx.Niagara.Batcher.TickFlush.Mode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.