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fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount

Var

Unreal Engine Var console variable.

fxNiagaraMeshRendererCalcMeshUsedParticleCount

Description

Optimization which will inspect renderer vis / mesh index to determine which set of meshes we can potential render with.

Usage

fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.