fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount
VarUnreal Engine Var console variable.
fxNiagaraMeshRendererCalcMeshUsedParticleCount
Description
Optimization which will inspect renderer vis / mesh index to determine which set of meshes we can potential render with.
Usage
fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

