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fx.Niagara.SystemSimulation.AllowASync

Var

Unreal Engine Var console variable.

fxNiagaraSystemSimulationAllowASync

Description

If > 0, system post tick is parallelized.

Usage

fx.Niagara.SystemSimulation.AllowASync [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.