FX.NiagaraComponentPool.KeepComponentsRegistered
VarUnreal Engine Var console variable.
FXNiagaraComponentPoolKeepComponentsRegistered
Description
If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.
Usage
FX.NiagaraComponentPool.KeepComponentsRegistered [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

