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FX.NiagaraComponentPool.KeepComponentsRegistered

Var

Unreal Engine Var console variable.

FXNiagaraComponentPoolKeepComponentsRegistered

Description

If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.

Usage

FX.NiagaraComponentPool.KeepComponentsRegistered [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.