FX.ParticleSystemPool.KillUnusedTime
VarUnreal Engine Var console variable.
FXParticleSystemPoolKillUnusedTime
Description
How long a pooled particle component needs to be unused for before it is destroyed.
Usage
FX.ParticleSystemPool.KillUnusedTime [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

