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geometry.DynamicMesh.AllowAsyncCollisionBuildInEditor

Var

Unreal Engine Var console variable.

geometryDynamicMeshAllowAsyncCollisionBuildInEditor

Description

If enabled, we allow async build of dynamic mesh component collision in (non-PIE) Editor. Otherwise, async collision build will only happen in game worlds (PIE/runtime).

Usage

geometry.DynamicMesh.AllowAsyncCollisionBuildInEditor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.