geometry.DynamicMesh.AllowAsyncCollisionBuildInEditor
VarUnreal Engine Var console variable.
geometryDynamicMeshAllowAsyncCollisionBuildInEditor
Description
If enabled, we allow async build of dynamic mesh component collision in (non-PIE) Editor. Otherwise, async collision build will only happen in game worlds (PIE/runtime).
Usage
geometry.DynamicMesh.AllowAsyncCollisionBuildInEditor [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

