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input.bShouldUpdateDeviceSubsystemOnDescriptorChanged

Var

Unreal Engine Var console variable.

inputbShouldUpdateDeviceSubsystemOnDescriptorChanged

Description

If true, then UInputDeviceSubsystem will route FInputDeviceRegistry::OnInputDeviceDescriptorChanged broadcasts into SetMostRecentlyUsedHardwareDevice

Usage

input.bShouldUpdateDeviceSubsystemOnDescriptorChanged [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.