input.bShouldUpdateDeviceSubsystemOnDescriptorChanged
VarUnreal Engine Var console variable.
inputbShouldUpdateDeviceSubsystemOnDescriptorChanged
Description
If true, then UInputDeviceSubsystem will route FInputDeviceRegistry::OnInputDeviceDescriptorChanged broadcasts into SetMostRecentlyUsedHardwareDevice
Usage
input.bShouldUpdateDeviceSubsystemOnDescriptorChanged [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

