Input.TriggerDynamicReleaseDeadZoneMinimumRePress
VarUnreal Engine Var console variable.
InputTriggerDynamicReleaseDeadZoneMinimumRePress
Description
When the trigger is considered released due to the Dynamic DeadZone, how far it needs to be pulled again at a minimum to be considered pressed again. This is to prevent that a small Dynamic DeadZone and a small RePress Factor (see Input.TriggerDynamicReleaseDeadZoneRePressFactor) make the trigger overly sensitive to being considered pressed again.
Usage
Input.TriggerDynamicReleaseDeadZoneMinimumRePress [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

