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Input.TriggerDynamicReleaseDeadZoneMinimumRePress

Var

Unreal Engine Var console variable.

InputTriggerDynamicReleaseDeadZoneMinimumRePress

Description

When the trigger is considered released due to the Dynamic DeadZone, how far it needs to be pulled again at a minimum to be considered pressed again. This is to prevent that a small Dynamic DeadZone and a small RePress Factor (see Input.TriggerDynamicReleaseDeadZoneRePressFactor) make the trigger overly sensitive to being considered pressed again.

Usage

Input.TriggerDynamicReleaseDeadZoneMinimumRePress [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.