Input.TriggerDynamicReleaseDeadZoneRePressFactor
VarUnreal Engine Var console variable.
InputTriggerDynamicReleaseDeadZoneRePressFactor
Description
When the trigger is considered released due to the Dynamic DeadZone, how far it needs to be pulled again to be considered pressed again. This will be multiplied by the Dynamic DeadZone, so lower values mean more sensitivity to pressing again.
Usage
Input.TriggerDynamicReleaseDeadZoneRePressFactor [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

