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InstancedStruct.MaxCachedReplicationStateDescriptors

Var

Unreal Engine Var console variable.

InstancedStructMaxCachedReplicationStateDescriptors

Description

How many ReplicationStateDescriptors the InstancedStructNetSerializer is allowed to cache for InstancedStructs without a type allow list. Warning: A value <= 0 means an unlimited amount of descriptors.

Usage

InstancedStruct.MaxCachedReplicationStateDescriptors [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.