landscape.AllowNonNaniteVirtualShadowMapInvalidation
VarUnreal Engine Var console variable.
landscapeAllowNonNaniteVirtualShadowMapInvalidation
Description
For non-Nanite landscape, cached virtual shadow map pages need to be invalidated when the vertex morphing introduces a height difference that is too large. This enables or disables this behavior entirely
Usage
landscape.AllowNonNaniteVirtualShadowMapInvalidation [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

