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landscape.AllowNonNaniteVirtualShadowMapInvalidation

Var

Unreal Engine Var console variable.

landscapeAllowNonNaniteVirtualShadowMapInvalidation

Description

For non-Nanite landscape, cached virtual shadow map pages need to be invalidated when the vertex morphing introduces a height difference that is too large. This enables or disables this behavior entirely

Usage

landscape.AllowNonNaniteVirtualShadowMapInvalidation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.