Skip to main content

landscape.Nanite.LiveRebuildOnModification

Var

Unreal Engine Var console variable.

landscapeNaniteLiveRebuildOnModification

Description

Trigger a rebuild of Nanite representation immediately when a modification is performed (World Partition Maps Only)

Usage

landscape.Nanite.LiveRebuildOnModification [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.