landscape.Nanite.LiveRebuildOnModification
VarUnreal Engine Var console variable.
landscapeNaniteLiveRebuildOnModification
Description
Trigger a rebuild of Nanite representation immediately when a modification is performed (World Partition Maps Only)
Usage
landscape.Nanite.LiveRebuildOnModification [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

