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landscape.NaniteExportCacheMaxQuadCount

Var

Unreal Engine Var console variable.

landscapeNaniteExportCacheMaxQuadCount

Description

The maximum number of quads in a landscape proxy that will use the DDC cache when exporting the nanite mesh (any larger landscapes will be uncached). Set to a negative number to always cache.

Usage

landscape.NaniteExportCacheMaxQuadCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.