landscape.NaniteExportCacheMaxQuadCount
VarUnreal Engine Var console variable.
landscapeNaniteExportCacheMaxQuadCount
Description
The maximum number of quads in a landscape proxy that will use the DDC cache when exporting the nanite mesh (any larger landscapes will be uncached). Set to a negative number to always cache.
Usage
landscape.NaniteExportCacheMaxQuadCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

