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LevelSequence.EnableHitProxyInvalidationDuringEvaluation

Var

Unreal Engine Var console variable.

LevelSequenceEnableHitProxyInvalidationDuringEvaluation

Description

Whether Sequencer evaluation should cause the viewport's hit proxies to be invalidated. If enabled, this causes FPS drops while moving the mouse in the viewport while playing back Sequencer.

Usage

LevelSequence.EnableHitProxyInvalidationDuringEvaluation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.