LevelSequence.EnableHitProxyInvalidationDuringEvaluation
VarUnreal Engine Var console variable.
LevelSequenceEnableHitProxyInvalidationDuringEvaluation
Description
Whether Sequencer evaluation should cause the viewport's hit proxies to be invalidated. If enabled, this causes FPS drops while moving the mouse in the viewport while playing back Sequencer.
Usage
LevelSequence.EnableHitProxyInvalidationDuringEvaluation [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

