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LevelSequence.EnableReadableActorLabelsForSpawnables

Var

Unreal Engine Var console variable.

LevelSequenceEnableReadableActorLabelsForSpawnables

Description

If true, in the editor during PIE, Sequencer will set the DisplayName of spawned actors to match their Spawnable name in Sequencer, mimicking edit-time behavior. This helps with identifying spawnables more reliably, but isn't available in packaged builds. Try disabling this if you see async loads being flushed during actor spawning in PIE.\n

Usage

LevelSequence.EnableReadableActorLabelsForSpawnables [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.