LevelStreaming.Profiling.LateStreamingDistanceSquared
VarUnreal Engine Var console variable.
LevelStreamingProfilingLateStreamingDistanceSquared
Description
The squared distance (e.g. from world partition cell bounds) below which a level is considered to have streamed in late.
Usage
LevelStreaming.Profiling.LateStreamingDistanceSquared [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

