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LevelStreaming.Profiling.LateStreamingDistanceSquared

Var

Unreal Engine Var console variable.

LevelStreamingProfilingLateStreamingDistanceSquared

Description

The squared distance (e.g. from world partition cell bounds) below which a level is considered to have streamed in late.

Usage

LevelStreaming.Profiling.LateStreamingDistanceSquared [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.