mass.debug.AllowBreakOnDebuggedEntity
VarUnreal Engine Var console variable.
massdebugAllowBreakOnDebuggedEntity
Description
Guards whether MASS_BREAK_IF_ENTITY_DEBUGGED calls take effect.
Usage
mass.debug.AllowBreakOnDebuggedEntity [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

