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mass.debug.AllowBreakOnDebuggedEntity

Var

Unreal Engine Var console variable.

massdebugAllowBreakOnDebuggedEntity

Description

Guards whether MASS_BREAK_IF_ENTITY_DEBUGGED calls take effect.

Usage

mass.debug.AllowBreakOnDebuggedEntity [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.