MeshPartition.SeparateWorldBuilder.FillModifiersToProcess
VarUnreal Engine Var console variable.
MeshPartitionSeparateWorldBuilderFillModifiersToProcess
Description
When false, skips filling ModifiersToProcess during PIE build (debug only).
Usage
MeshPartition.SeparateWorldBuilder.FillModifiersToProcess [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

