mh.Character.Viewport.LightRigCameraTracking
VarUnreal Engine Var console variable.
mhCharacterViewportLightRigCameraTracking
Description
If true (default), the MetaHuman character editor viewport rotates the light rig's parent actor to follow the camera yaw (camera-relative lighting). Set to 0 to leave the parent at its level-authored rotation.
Usage
mh.Character.Viewport.LightRigCameraTracking [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

