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mh.Character.Viewport.LightRigCameraTracking

Var

Unreal Engine Var console variable.

mhCharacterViewportLightRigCameraTracking

Description

If true (default), the MetaHuman character editor viewport rotates the light rig's parent actor to follow the camera yaw (camera-relative lighting). Set to 0 to leave the parent at its level-authored rotation.

Usage

mh.Character.Viewport.LightRigCameraTracking [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.