mover.UseSnapshotGameplayTagsForSyncBackend
VarUnreal Engine Var console variable.
moverUseSnapshotGameplayTagsForSyncBackend
Description
If != 0, GetGameplayTags() and HasGameplayTag() use the cached AllGameplayTags snapshot in the synchronous backend rather than performing a live walk.\n
Usage
mover.UseSnapshotGameplayTagsForSyncBackend [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

