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mover.UseSnapshotGameplayTagsForSyncBackend

Var

Unreal Engine Var console variable.

moverUseSnapshotGameplayTagsForSyncBackend

Description

If != 0, GetGameplayTags() and HasGameplayTag() use the cached AllGameplayTags snapshot in the synchronous backend rather than performing a live walk.\n

Usage

mover.UseSnapshotGameplayTagsForSyncBackend [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.