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net.AlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct

Var

Unreal Engine Var console variable.

netAlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct

Description

Requires net.TrackNetSerializeObjectReferences. If true, entries in the GuidReferenceMap for NetSerialize struct properties with object properties will always be updated, not just when the Guid changes or goes NULL. This should prevent issues with old property data being applied when an unmapped actor ref in the struct is mapped.

Usage

net.AlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.