net.ClientIncomingBunchFrameTimeLimitMS
VarUnreal Engine Var console variable.
netClientIncomingBunchFrameTimeLimitMS
Description
Time in milliseconds to limit client incoming bunch processing to. If 0, no limit. As long as we're below the limit, will start processing another bunch. A single bunch that takes a while to process can overshoot the limit. After the limit is hit, remaining bunches in a packet are queued, and the IpNetDriver will not process any more packets in the current frame.
Usage
net.ClientIncomingBunchFrameTimeLimitMS [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

