net.ClientToServerUnreliableRPCQueueSize
VarUnreal Engine Var console variable.
netClientToServerUnreliableRPCQueueSize
Description
Maximum number of unreliable RPCs queued for sending from the client to the server. If more RPCs are queued then older ones will be dropped.
Usage
net.ClientToServerUnreliableRPCQueueSize [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

