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net.ClientToServerUnreliableRPCQueueSize

Var

Unreal Engine Var console variable.

netClientToServerUnreliableRPCQueueSize

Description

Maximum number of unreliable RPCs queued for sending from the client to the server. If more RPCs are queued then older ones will be dropped.

Usage

net.ClientToServerUnreliableRPCQueueSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.