Skip to main content

net.IpNetDriverReceiveThreadPollTimeMS

Var

Unreal Engine Var console variable.

netIpNetDriverReceiveThreadPollTimeMS

Description

If net.IpNetDriverUseReceiveThread is true, the number of milliseconds to use as the timeout value for FSocket::Wait on the receive thread. A negative value means to wait indefinitely (FSocket::Shutdown should cancel it though).

Usage

net.IpNetDriverReceiveThreadPollTimeMS [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.