net.IpNetDriverReceiveThreadQueueMaxPackets
VarUnreal Engine Var console variable.
netIpNetDriverReceiveThreadQueueMaxPackets
Description
If net.IpNetDriverUseReceiveThread is true, the maximum number of packets that can be waiting in the queue. Additional packets received will be dropped.
Usage
net.IpNetDriverReceiveThreadQueueMaxPackets [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

