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net.IpNetDriverReceiveThreadQueueMaxPackets

Var

Unreal Engine Var console variable.

netIpNetDriverReceiveThreadQueueMaxPackets

Description

If net.IpNetDriverUseReceiveThread is true, the maximum number of packets that can be waiting in the queue. Additional packets received will be dropped.

Usage

net.IpNetDriverReceiveThreadQueueMaxPackets [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.