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net.OodleMinSizeForCompression

Var

Unreal Engine Var console variable.

netOodleMinSizeForCompression

Description

The minimum size an outgoing packet must be, for it to be considered for compression (does not count overhead of handler components which process packets after Oodle).

Usage

net.OodleMinSizeForCompression [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.