net.OodleMinSizeForCompression
VarUnreal Engine Var console variable.
netOodleMinSizeForCompression
Description
The minimum size an outgoing packet must be, for it to be considered for compression (does not count overhead of handler components which process packets after Oodle).
Usage
net.OodleMinSizeForCompression [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

