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net.RecvMultiCapacity

Var

Unreal Engine Var console variable.

netRecvMultiCapacity

Description

When RecvMulti is enabled, this is the number of packets it is allocated to handle per call - bigger is better (especially under a DDoS), but keep an eye on memory cost.

Usage

net.RecvMultiCapacity [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.