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net.ReportSyncLoads

Var

Unreal Engine Var console variable.

netReportSyncLoads

Description

If enabled, the engine will track objects loaded by the networking system and broadcast FNetDelegates::OnSyncLoadDetected to report them.By default they are logged to the LogNetSyncLoads category.

Usage

net.ReportSyncLoads [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.