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Net.ReuseReplicatorsForDormantObjects

Var

Unreal Engine Var console variable.

NetReuseReplicatorsForDormantObjects

Description

When true, Server's will persist and attempt to reuse replicators for Dormant Actors and Objects. This can cut down on bandwidth by preventing redundant information from being sent when waking objects from Dormancy.

Usage

Net.ReuseReplicatorsForDormantObjects [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.