Skip to main content

net.SendDormantDestructionOnRemoval

Var

Unreal Engine Var console variable.

netSendDormantDestructionOnRemoval

Description

If true and net.SerializeNewActorOverrideLevel = 0, servers will send destruction info for dormant destroyed actors in invisible levels, regardless of how they were removed. This ensures they destroy on the client, in-case the they (or the levels they are in) were removed unexpectedly.

Usage

net.SendDormantDestructionOnRemoval [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.