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net.SerializeNewActorOverrideLevel

Var

Unreal Engine Var console variable.

netSerializeNewActorOverrideLevel

Description

If true, servers will serialize a spawned, replicated actor's level so the client attempts to spawn it into that level too. If false, clients will spawn all these actors into the persistent level.

Usage

net.SerializeNewActorOverrideLevel [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.