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net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded

Var

Unreal Engine Var console variable.

netSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded

Description

Controls if Actor that is a NetStartUpActor assosciated with the channel is destroyed or not when we receive a channel close with ECloseReason::LevelUnloaded.

Usage

net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.