net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded
VarUnreal Engine Var console variable.
netSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded
Description
Controls if Actor that is a NetStartUpActor assosciated with the channel is destroyed or not when we receive a channel close with ECloseReason::LevelUnloaded.
Usage
net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

