net.SkipReplicatorForDestructionInfos
VarUnreal Engine Var console variable.
netSkipReplicatorForDestructionInfos
Description
If enabled, skip creation of object replicator in SetChannelActor when we know there is no content payload and we're going to immediately destroy the actor.
Usage
net.SkipReplicatorForDestructionInfos [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

