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net.SkipReplicatorForDestructionInfos

Var

Unreal Engine Var console variable.

netSkipReplicatorForDestructionInfos

Description

If enabled, skip creation of object replicator in SetChannelActor when we know there is no content payload and we're going to immediately destroy the actor.

Usage

net.SkipReplicatorForDestructionInfos [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.