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net.UseRecvMulti

Var

Unreal Engine Var console variable.

netUseRecvMulti

Description

If true, and if running on a Unix/Linux platform, multiple packets will be retrieved from the socket with one syscall, improving performance and also allowing retrieval of timestamp information.

Usage

net.UseRecvMulti [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.