Skip to main content

np2.PredictiveInterpolation.FakeTargetOnClientWakeUp

Var

Unreal Engine Var console variable.

np2PredictiveInterpolationFakeTargetOnClientWakeUp

Description

When true, predictive interpolation will fake a replication target at the current transform marked as asleep, this target only apply if the client doesn't receive targets from the server. This stops the client from desyncing from the server if being woken up by mistake

Usage

np2.PredictiveInterpolation.FakeTargetOnClientWakeUp [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.