np2.PredictiveInterpolation.FakeTargetOnClientWakeUp
VarUnreal Engine Var console variable.
np2PredictiveInterpolationFakeTargetOnClientWakeUp
Description
When true, predictive interpolation will fake a replication target at the current transform marked as asleep, this target only apply if the client doesn't receive targets from the server. This stops the client from desyncing from the server if being woken up by mistake
Usage
np2.PredictiveInterpolation.FakeTargetOnClientWakeUp [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

