Server-side CVar, Dilate the time more depending on how many ticks we need to adjust. When set to false we use the set TimeDilationAmount and wait the amount of time it takes to perform correct the offset. When set to true we multiply the TimeDilationAmount with the buffer offset count which will correct the offset in one TimeDilationAmount cycle.
Usage
np2.TimeDilationEscalation [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.