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OpenGL.UseGlClipControlIfAvailable

Var

Unreal Engine Var console variable.

OpenGLUseGlClipControlIfAvailable

Description

If true, the engine trys to use glClipControl if the driver supports it.

Usage

OpenGL.UseGlClipControlIfAvailable [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.