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OpenGL.UsePersistentMappingStagingBuffer

Var

Unreal Engine Var console variable.

OpenGLUsePersistentMappingStagingBuffer

Description

If true, it will use persistent mapping for the Staging Buffer.

Usage

OpenGL.UsePersistentMappingStagingBuffer [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.