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p.AddFormerBaseVelocityToRootMotionOverrideWhenFalling

Var

Unreal Engine Var console variable.

pAddFormerBaseVelocityToRootMotionOverrideWhenFalling

Description

To avoid sudden velocity changes when a root motion source moves the pawn from a moving base to free fall, this CVar will enable the FormerBaseVelocityDecayHalfLife property on CharacterMovementComponent.

Usage

p.AddFormerBaseVelocityToRootMotionOverrideWhenFalling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.