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p.Chaos.Cache.CompressTracksAfterRecording

Var

Unreal Engine Var console variable.

pChaosCacheCompressTracksAfterRecording

Description

When enabled, cache will compress the transform tracks after recording is done.[def: true]

Usage

p.Chaos.Cache.CompressTracksAfterRecording [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.