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p.Chaos.Collision.CCD.AllowClipping

Var

Unreal Engine Var console variable.

pChaosCollisionCCDAllowClipping

Description

This will clip the CCD object at colliding positions when computation budgets run out. Default is true. Turning this option off might cause tunneling.

Usage

p.Chaos.Collision.CCD.AllowClipping [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.