p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance
VarUnreal Engine Var console variable.
pChaosCollisionManifoldForceOneShotManifoldEdgeEdgeCaseZeroCullDistance
Description
If enabled, if one shot manifold hits edge/edge case, we will force a cull distance of zero. That means edge/edge contacts will be thrown out if separated at all. Only applies to Convex/Convex oneshot impl.
Usage
p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

