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p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance

Var

Unreal Engine Var console variable.

pChaosCollisionManifoldForceOneShotManifoldEdgeEdgeCaseZeroCullDistance

Description

If enabled, if one shot manifold hits edge/edge case, we will force a cull distance of zero. That means edge/edge contacts will be thrown out if separated at all. Only applies to Convex/Convex oneshot impl.

Usage

p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.