p.Chaos.CollisionSpring.MaxDepthMultiplier
VarUnreal Engine Var console variable.
pChaosCollisionSpringMaxDepthMultiplier
Description
Penetration depth beyond which we ignore the kinematic collision (so you don't push through the wrong side)
Usage
p.Chaos.CollisionSpring.MaxDepthMultiplier [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

