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p.Chaos.CollisionSpring.MaxDepthMultiplier

Var

Unreal Engine Var console variable.

pChaosCollisionSpringMaxDepthMultiplier

Description

Penetration depth beyond which we ignore the kinematic collision (so you don't push through the wrong side)

Usage

p.Chaos.CollisionSpring.MaxDepthMultiplier [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.