p.Chaos.Solver.Sleep.PartialIslandSleep.LevelBasedWake
VarUnreal Engine Var console variable.
pChaosSolverSleepPartialIslandSleepLevelBasedWake
Description
[EXPERIMENTAL] Safeguard only: Wake events will always propagate to higher levels, i.e. away from the closest kinematic.[def:true]
Usage
p.Chaos.Solver.Sleep.PartialIslandSleep.LevelBasedWake [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

