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p.Chaos.Solver.Sleep.PartialIslandSleep.LevelBasedWake

Var

Unreal Engine Var console variable.

pChaosSolverSleepPartialIslandSleepLevelBasedWake

Description

[EXPERIMENTAL] Safeguard only: Wake events will always propagate to higher levels, i.e. away from the closest kinematic.[def:true]

Usage

p.Chaos.Solver.Sleep.PartialIslandSleep.LevelBasedWake [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.