p.Chaos.VD.Tool.ReInitializeGeometryBuilderOnCleanup
VarUnreal Engine Var console variable.
pChaosVDToolReInitializeGeometryBuilderOnCleanup
Description
If true, any static mesh component and static mesh component created will be destroyed when a new CVD recording is loaded
Usage
p.Chaos.VD.Tool.ReInitializeGeometryBuilderOnCleanup [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

