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p.Chaos.VD.Tool.ReInitializeGeometryBuilderOnCleanup

Var

Unreal Engine Var console variable.

pChaosVDToolReInitializeGeometryBuilderOnCleanup

Description

If true, any static mesh component and static mesh component created will be destroyed when a new CVD recording is loaded

Usage

p.Chaos.VD.Tool.ReInitializeGeometryBuilderOnCleanup [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.